AI Insights · Timothy · January 2022
Top 5 Character Collection Games in Norway Q4 2021
In Q4 2021, the top character collection games in Norway showed varied performance trends in downloads, revenue, and active users. Detailed insights reveal significant movements across these metrics.
In the fourth quarter of 2021, the performance of the top 5 character collection games in Norway on a unified platform showcased interesting trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive view of the market dynamics for these popular applications.
Slotomania™ Slots Machine Game by Playtika LTD experienced fluctuating weekly revenue, peaking at approximately $12.8K in mid-December. The game saw a notable increase in weekly downloads in early October, reaching around 7K, while weekly active users peaked at about 33.7K in late December.
Clash Mini from Supercell showed a significant drop in weekly downloads from 20.6K in early November to just 700 by the end of December. The game's weekly revenue also saw a decrease, starting at about $11.6K and dropping to $1.4K. Weekly active users followed a similar trend, reducing from 34.1K to 7.7K over the quarter.
Subway Surfers by Sybo Games ApS had a steady increase in weekly active users, peaking at approximately 61.6K in the last week of December. Weekly downloads saw a significant rise towards the end of the quarter, reaching about 6.2K. The game's weekly revenue remained relatively stable, peaking at around $900 in mid-December.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd experienced a steady increase in weekly revenue, peaking at approximately $12.2K in the final week of December. Weekly downloads saw a notable rise in the same period, reaching around 3.9K. The game also saw a growth in weekly active users, peaking at about 6.8K in late December.
Toca Boca World by Toca Boca AB displayed strong revenue performance, peaking at approximately $43.3K in mid-December. Weekly downloads remained relatively stable, with a slight increase towards the end of the quarter, peaking at around 3.3K. The game's weekly active users saw a consistent upward trend, reaching about 24.7K in the last week of December.
For more detailed insights and data, visit Sensor Tower.